The Entertainment Review
Genre: Action/Adventure
Developer: Renegade Kid
Publisher: Mastiff
Since its release of “Dementium: The Ward” in 2007, developer Renegade Kid quickly began working on its next game “Moon.”  There
newest release in a much different game than their previous release.  “Moon” is an adventure game with shooting elements mixed in.  
Players are given a few new weapons as they progress through the game, but the game focuses mostly on its story, cinematic
presentation and the overall mood of the game.  Players take action in the game as Major Kane, a member of a paranormal encounters
force and when he learns of a mysterious hatch on Earth’s moon, he is left stranded and alone with only a few companions talking in
his com-link as his guide.

It will only take a quick look at the game for players to see that the game is a technical masterpiece on the Nintendo DS.  It runs very
smooth at 60 frames per second, uses huge level architecture, lots of animation and great use of color and light to show different
modes within the game.  During frequent trips to the surface, stars light the sky, lens flares are shown on the screen when looking at
the sun and the Earth can be seen off in the distance.  It is an amazing sight to see and it one of the most immersive gaming
experiences on the Nintendo DS.

The most important aspect of the game is the flow and progression of the entire game.  It plays very well, the guns are great, the story
works well, but players need to know what type of game this is before jumping in to play.  This is an adventure game with less of an
emphasis on shooting and exploration.  “Moon” almost always throws in a few enemies to take out when checking a room for the first
time, but it is far from a run and gun experience.  Players will often walk down a hallway, go to a new section, take out a few robots in the
room and then check the map to see where they need to go next.  It gets to be a bit repetitious, but for those who approach the game as
a slower adventure game with shooting used as filler, the game is a lot easier to enjoy.

Two elements of the game that “Moon” does very well is in both the puzzles elements and the story.  When it comes to the puzzles Kane’
s Remote Access Droid (RAD) allows players to drive through small vents and tunnels and work a lock and key mechanic where
players are constantly switching between the RAD and Kane to get through different areas of the game.  It can be fun at first, but after a
while it gets to be frustrating having to continually switch back and forth to complete tasks.

The greatest aspect of the game, and the biggest accomplishment for the developers is the main story presentation.  The main quest
has the players talking constantly with their allies through their com-link, but more interesting than that were the data logs that can be
found throughout the worlds.  These terminals contain multiple mini stories as the game moves forward, taking the form of log entries
by many different points of view, both human and alien.  It is very interesting to get a step by step account of what happened during the
abduction, explaining why and how the humans in the test tubes were taken and processed in the lunar facility.  Though these
moments are very simple, they help to break up the repetition of doing puzzles, shooting enemies and attacking a boss.  Also, players
are able to replay any level in quick play once they have finished the level.  There are also a lot of upgrades for health and weapons and
an artifact system, which rewards players for searching for three items in each of the game’s main levels.  These in turn unlock bonus
virtual reality training missions.  Each mission has a different theme, a different set of available weapons and players will have to use a
different strategy to get through each one.

When it comes down to determining whether or not this game is worth purchasing, anyone who enjoys first person shooter games on
the Nintendo DS must check this game out because of its technical offerings, storyline, design, style and controls, all of which are done
in an amazing way.  The game does get a bit repetitive at times, as a few bosses are used multiple times with each one getting more
difficult to change things up a little bit.  Players who are looking at buying this game, they need to go into the purchase realizing that the
game is an adventure game, not a shooter; there isn’t a lot of running around, taking covering and wiping out wave after wave of
enemies.  The controls of the game work amazingly well and are very precise.  Also, the game as a whole runs at 60 frames per
second, meaning that the game runs very smoothly from start to finish.    The story line and unique ideas added to the game help to
keep the game moving along.  Though players will want to take a break from the game every once in a while, they will definitely want to
continue to come back to the game and continue to work their way through.  Players must also take into account the six member team
that put this game together, outside of music, making this one impressive game.