The Entertainment Review
Genre: Puzzle
Developer: Namco Bandai
Publisher: Namco Bandai
Though no one will ever deny the fact that “Tetris” will always remain at the top of the list for tile flipping puzzle games, but many of the
successful games in the genre have a single item in common, combos.  Actually, a mechanic that benefits the players in learning how
to not only create a combo, but how to keep that combo going for as long as possible.  Nothing is more thrilling that watching tiles
disappear, shift, realign and disappear all over again in order to keep the number of points increasing without having to do much work.  
“Trioncube” revolves around the concept so strongly that it is almost impossible to play this game without triggering the combos like a
professional gamer.  Players get the chance to play like a pro, which can get to be a lot of fun, at least until players get their fill and soon
the game of combos becomes almost too easy, but at least the game offers players a great experience in short bursts.

If players were to take the original idea of “Tetris,” which involves falling and rotating piece concept and change things up a little bit to
where they have to form three by three squares instead of a full line, that would pretty much what “Trioncubes” is by comparison.  By
shifting different variations of dropping three square pieces and stacking them at the bottom of the screen, the blocks will disappear if
they are put into the form of a large square.  The hook of the game is that after this grid is activated, players have a short period of time
to expand the grid with combos by stacking more tiles to form more three by three piles.  Once the combo ends by either a piece not
continuing the string or the combo simply times out, all the squares involved in the combo string will disappear while the rest of the
block settle back into the bottom of the screen for players to continue their game.

“Trioncube” is not a very challenging gaming experience for most players.  The simple combo concept is easy to trigger and easy to
manipulate and the initial arcade mode will end without a single problem.  The adventure mode of the game increases in difficulty
thanks to the puzzle pieces that force gaps into the stack, but even these harder tiles don’t stand a chance to the power of the combo
system that can be found in this game.  The design is a stronger two player experience since both players are competing to form
combos faster and larger than the other.  Lucky, the game supports the Download Play function of the Nintendo DS so that the
competitive mode of the game can be enjoyed almost immediately.

The game takes a page from a variety of different in games, especially when it comes to the bizarre presentation that is displayed
throughout the entirety of the game.  “Trioncube” never seems to be much of a serious game, but one that instead is meant to entertain
those looking for a game to pass the time in short bursts.  However, the fact that the game isn’t too serious ends up being one of the
strengths  of the game, there is no license holding the game together, just a crazy and over the top story that doesn’t make a whole lot
of sense and never tries to hard to explain itself to the player.  Players will just have to go along with the flow of the game when the bad
guy mentions how much he enjoys ironing and when he went out on his last date.  As crazy as some of these transitions happen to be,
it is hard not to let out a little bit of a laugh when players get some words of advice between each of the challenges that the game offers.

Even the number of collectibles that players are able to collect along the way are some of the oddest and unnecessary objects to be
seen in a game, but it is kind of cool having the ability to change the tiles or sound effects using the coins that they have collected in the
puzzle game to purchase all of these extra for use in the game.  It is at least something to shoot for in the single player game, but
because of the game’s way too easy strategy that needs to be learn in the game, these items in the game aren’t too difficult to obtain in
a short period of time.

Ultimately “Trioncube” offers a player with a game that is full to the brim with instant gratification, but not much more than that.  The
design of the game is all about exploiting the combo system that is in the game, but it never really offers much in the way of a challenge
for the players.  It is simple to find a slot for many of the different variations of three square tiles, and at least for the first half of the levels
in the game it is easy to keep a combo string going for a long amount of time.  Overall the game is much less about brain power and
more about finger speed, which doesn’t sound like much of a big thing at first when it comes to a game that is so much like “Tetris” in
game play style, but most players will wear out this game very quickly, unless they have someone else to play against in the competition
mode.  This is a great game for those who flip between titles very quickly for some downtime fun.
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