Genre: Action Developer: Twelve Interactive Publisher: O-Games
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When looking at the cover of “CID the Dummy” older gamers will be reminded of “Incredible Crash Test Dummies” for the SNES. It
was a side-scrolling action platform game with the twist of the main character being a crash test dummy that would lose parts as he
became damaged. After so much damage, players would be hopping their way through levels on a single leg. It was a game that was
good for a laugh, unfortunately “CID the Dummy” falls short of the intended goal. The primary issues come in the form of the game’s
awkward control mechanics, boring level design, low quality visuals and voice acting and a slow storyline.
A game is difficult to enjoy this days when the graphics are lacking and “CID the Dummy” loads with jagged edges, blurry background
and poorly drawn characters. The environments are repetitive and are quite bland, the effects have no real flash to them and the overall
design is very poor. The game is very painful on the eyes. The one thing that saves this is the fact that the frame rate doesn’t stutter
Sadly, the sound in the game isn’t any better than the graphics. The below average voice acting and generic sound effects continue to
pull down the overall production. After some time players will want to skip cut scenes in the game because the voice acting is quite
playing a bad Japanese B film.
On the surface, “CID the Dummy” has a lot of potential. CID is able to jump, wall jump on switches, climb on ledges, run, stealth
sneak, move along walls and attack enemies with either his fists or his bazooka. CID is a very well rounded character that should let
the player experiment with a variety of options while facing an obstacle, but the developers have eliminated that option by giving players
a single way to approach most of the game play sections of the game. For instance, players won’t use the stealth sneak very often to
avoid attention, but players are required to use it to sneak past cameras or else the door to the next section won’t be able to be opened.
Also, when the controls don’t work well, it is very easy to lose interest in all of CID’s capabilities. There isn’t anything very challenging
about the game but because the combat doesn’t work well, players will die a lot more than they should in a game of this type. There is
nothing worse than being forced to replay an entire section when the previous failure wasn’t the fault of the player, but instead the game
development.
Players will quickly find out that CID is able to punch, but he can’t block or dodge attacks. This of course means that he will be left open
for unavoidable attacks. The developers try to make things more interesting by telling players about the unique attributes for each
enemy, but in the end it doesn’t matter. It is often a better idea to use the bazooka but that only works to make melee attacks even more
useless. Other than the combat system, the basic mechanics are awkward. When jumping, it is as if CID hits an invisible ceiling at the
top of the jump, and it is difficult to determine his position. The camera often sits low and is fixed making it difficult to see what is going
on at times. Also, when players want to run to make it through a fast closing door, players often won’t know where they need to be.
There doesn’t seem to be much of a reason to the game’s overall design. Players run around each level, turning on generators,
avoiding a variety of deadly traps that will end the player’s quest in an instant and battle a large number of enemies that always seem to
have the upper hand. Of course, on top of that players will have to battle with the controls and terrible camera, so there is no point in the
game that the player is able to sit back and enjoy the game play. It feels as though there is a lot of running in circles, performing
worthless tasks and hoping that something interesting happens at some point in the game. Also, the supposedly amusing story in the
game ends up being annoying and poorly written and it is doubtful that even the youngest of gamers will get a kick out of the game. All
players do it hit switches, fly off of a few springs, breaks through a few walls, battle through some mildly irritating encounters and at
some point players will forget that they are on a quest to save professor’s kidnapped daughter, the original quest of the game. For
those gamers who don’t forget the original quest, at some point in the game they just won’t care anymore.
Overall, “CID the Dummy” proves that is could have been a charming, funny and fairly entertaining game if more time would have been
invested in it. Instead players are given a game that is boring, bland and isn’t much fun. The mechanics are poorly used, the technical
details of the game are awful and at no point will player want to play for an extended amount of time. This is one crash that no one will
be able to survive.


