Genre: Simulation Developer: Gameinvest Publisher: Oxygen Interactive
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When sitting in a waiting room at a hospital, many people may wonder why it takes so long to see a doctor and how a hospital is run.
“Hysteria Hospital: Emergency Ward,” the latest release from Oxygen Games let players take a look at what it is like to be a nurse at a
hospital. It lets them see what it is like to be overworked, frustrated and at times a little more tired than usual.
The game begins with the player deciding upon the gender and name of their newly graduated nurse. The action of the game then
shifts to the small village medical center where the player has been given the task to rejuvenate and improve the hospital from the
mediocre services that are currently offered there. This is where the fun of the game begins as the player is guided through a tutorial
introducing the game’s goals, controls and the various ways in which a level is able to be successfully completed. At the start of each
level in the game the player is given a specific number of patients they are expected to cure and a tip which helps explains the kinds of
illnesses they can expect to see as they work through the level.
The player is in control of a number of tasks in the hospital through simply selecting a patient and dragging them to the appropriate
equipment that will be able to treat them, the same method is used in order to collect prescriptions, clean and repair equipments in the
hospital, along with a number of other actions that players must complete. This of course means that the game has a very limited
number of available tasks and can start to get quite repetitive over time. There is a lot of dragging that goes on in the hospital. Drag a
patient from the waiting room to the treatment equipment, drag a prescription to the equipment, drag the patient to a bed to rest, clean
the bed, and drag the dirty sheets to the laundry. Every once in a while it can be quite difficult to choose the intended target if the
hospital gets to be crowded with patients and equipment, players have to be almost exact for things to work well.
In order for players to reach the earlier mentioned required number of treated patients, the player is expected to cure as many patients
as quickly as possible and if time remains another quota is opened to reach an expert status for the level. There isn’t any reward for
reaching the expert status, making the status fairly useless, other than the personal satisfaction for reaching the goal. Since the game
tends to be rather sparse with game play challenges, it is usually very easy to reach the expert status and at the very least it is quite
difficult to fail an entire level, even when players reach the hardest of levels in the game. The overall difficulty of the game is quite hard
to determine as the game begins at a ridiculously easy level and carries on for quite a long amount of time suddenly becoming very
challenging without any real easing into the more difficult levels. However, the game is still not as difficult as some would expect a hard
setting to be.
As the game progresses new hospitals are introduced which have multiple floors and new equipment to treat a variety of new illnesses
that patients enter the hospital with. These add a temporary distraction from the otherwise non-progressive game play, but each new
piece of equipment in the hospital doesn’t really add anything to the overall experience of the game, only another way in which to treat
patients. This is one of the main problems with “Hospital Hysteria: Emergency Ward,” it gets very old very fast. The game play is at
such an easy level that is loses a lot of its appeal very quickly and becomes more of a chore than a fun, time passing game. Also,
moving from one floor to the next in the more difficult hospitals is more than a pain since there is no way of keeping track of what is
happening on each floor, instead players must continually monitor the different floors.
The visuals of the game are a lot like cartoons, almost to the level that it is a fault because some of the equipment animations are
beyond basic and the main characters and patients are very much under developed and lacking in detail. This makes the game appear
to be very cheap and gives it the feel of a budget videogame. The audio of the game is very much the same; the music is repetitive and
gets to be very irritating after some time. The humorous announcements heard in the halls of the hospitals are great, for the most part,
referring to a variety of medical related media and television shows, though some of the humor is a little hard to bear.
Overall, “Hysteria Hospital: Emergency Ward” ends up being a little bit too cheap and rough to meet the expectations of gamers would
like the type of game. The game play isn’t necessarily bad, but it is very uninspired and gets to be quite boring after some time has
been put into it. Players hoping to get a good hospital simulation game should look for their fix elsewhere. The graphics are put
together with good intentions, but again come off as cheap and rough. The game, though in theory should be a lot of fun, will cause
more harm than good in the end.


