Genre: Strategy Developer: Maxis Publisher: Electronic Arts
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Anyone who has ever played a Sims game in the past will not recognize “MySims” as a game from the series because of the of way that
depending on what players hope to get out of the game. For those looking for a title that is cute and colorful with a constant stream of
Anyone who has ever played a Sims game in the past will not recognize “MySims” as a game from the series because of the of way that
missions, this is a great game to check out. However, for those looking for a social experience of the traditional Sims series, this isn’t
missions, this is a great game to check out. However, for those looking for a social experience of the traditional Sims series, this isn’t
the type of game that should be going into the Wii system.
The objective of “MySims” is fairly simple. Players take on the role of a builder that is given the task of restoring a zero star town to its
former five star rating. In order to do that, players will need to construct houses and buildings, interact with the people of the town to
take on new assignments, search for essences and much more.
“MySims” is an enjoyable game, even though it may be a slightly flawed alternative to the Animal Crossing series. Once players create
their character and enter their town, they will meet up with a variety of people, all of whom have unique issues and problems that they
require the player to fix. Players might be called upon to construct a restaurant for an Italian pizza chef or a dance club for a DJ. They
may also be asked to build a house for a new character in town, or furniture to go in their houses. These tasks are satisfying to perform
because the process is uncomplicated and straightforward. Players need to merely collect the correct essences and then go to their
workshop to design and fabricate the objects wanted by the new townsfolk.
Using the Wii Remote to customize and construct items feels very smooth because player can very easily grab and rotate building
blocks with the remote and then point and click to add a wide assortment of essence colors and patterns. While players are given a
general 3D blueprint for every item that can be constructed, they are also able to add to the design and give their creations their own
style. It is fun to add nonfunctional, but interesting decorations to everything that is created, from chairs to refrigerators. Players may
prefer to paint all of their creations with a certain pattern, and they are able to do that through customization. The game has been
designed so that players have the freedom to create their own world. Along with the player’s house and items in the house, the town is
always very customizable as well.
The beginning world of “MySims” is a small and unpopulated world, but as players work their way through the game, more patrons
move to town and activity within begins to pick up. On top of that, players are able to open up new portions of the world by advancing the
star rating of the city because players can unlock special items, such as a crowbar that can be used to break down barriers located on
the outskirts of town. It is only after players have opened these new locations will they be able to find the unique and essential
essences that they hold and also use the additional space to allow new citizens to move to the city, the most important elements to
advancing in the game. Players will be able to visit caves, forests and beaches, in addition to the main town, as they progress through
the adventure and will feel a sense of accomplishment as they gain access to a new part of the world.
The game does disappoint in a few key areas of the game. The first is that it doesn’t feel like a Sims game because the social element
of the game is nonexistent. Players don’t really hold a job or need to eat or sleep, and interactions with the townsfolk is only in place to
give the player new assignments to work on. Players can be nice or mean to the Sims, but there is no real reason to explore this, other
than to gain new essence. Also, essences, while they are initially a fun component of the building process, later in the game some
essences can be frustrating to find. Sometimes players get essences from people and other times they need to be found in the world.
Finally, the flow of “MySims” is interrupted with load times, which take place whenever players leave a building, enter a new world or go
into the workshop.
Though “MySims” does have style and charm, most of which comes from the cute and colorful visual presentation, the game is nothing
like other games in the Sims series. The world that players explore in the game is filled with objectives, which is great. The problem is
that nearly all of the objectives revolve around two main tasks: collecting essences and constructing houses, buildings and items. All of
the Sim management and social interaction elements of the previous games won’t be able to be found in this game. For those gamers
that can look past that, the game can be quite fun. Unfortunately the game isn’t as non-linear or deep as any Sims game before it. With
any luck, a sequel will bring about a new depth to the series with the new Wii look and controls.



