The Entertainment Review
Genre: Action
Developer: Nintendo
Publisher: Nintendo
Mario may be a short plumber, but he is not short on starring roles in Nintendo games.  The iconic mascot has a long resume that
features some of the greatest platform gamers to ever make their way to the home console or handheld gaming systems.  The latest
addition to the plumber’s resume, “Super Mario Galaxy,” is the pinnacle of three dimensional run and jump game play.

Mario’s newest game begins with a predictable but brief storybook introduction and immediately throws players into the gorgeous
reimagining of the Mushroom Kingdom at night.  The Toads are celebrating a great festival when Bowser and his army appear in the
sky and wage war on the landscape.  Before Mario is able to rescue the princess, her castle is ripped from the ground, with the
princess still in it, and taken to outer space.  It can be said that “Super Mario Galaxy” is the first game that really shows what the
Nintendo Wii can do.  As Mario dodges oncoming fireballs, the landscape changes, particles explode and lighting effects illuminate the
foreground.  All of these visual effects are complemented by some outstanding art and choreography.

Mario eventually arrives to the game’s hub, which is more or less a giant spaceship equipped with several room, all of which lead to
different galaxies.  Rosalina, the keeper of the hub, has a slightly disturbing back story that is told through a basic and boring storybook
cuts scene.  The story isn’t forced on players, and the fact that Nintendo has given players a choice is very much appreciated, as the
snippets of exposition would have otherwise broken the overall momentum of the platform game.

Many Nintendo fans will have some initial concerns about whether or not the stages in the game could amount to anything beyond tiny
floating spheres in succession, but they will quickly find that nothing is lost and everything is gained.  The big open worlds are available,
but players will love moving between the scattered debris in the Space Junk galaxy as much as they will enjoy bussing up a massive
green hillside as Bee Mario in the Honeycomb Galaxy.

When players first play “Super Mario Galaxy” they will be hooked.  Here is a game that makes use of the Wii’s features, but didn’t go too
far with them.  There are too many times players encounter products that fall into the gimmick abyss because they are so concentrated
on using the Wii Remote that they fail to use it well.  In this game, players control Mario with the nunchuk’s analog stick, but they can
pick up star bits and influence objects in the universe itself with the Wii Remote.  Nintendo’s remote is also utilized to execute Mario’s
spin, an integral maneuver in this platform game.  It is that careful combination of old and new, the classic analog control with new
pointer mechanics that enhance the experience.  The configuration offers a great deal of control over Mario, who can effortlessly run and
jump through environments even as players point at and interact with items and enemies on-screen using the Wii Remote.  Very Much
like “Mario 64,” simply running from Point A to Point B can be fun due in large to how responsive the plumber is, players will be stringing
together triple jumps and long jumps, not to mention mid-air spins.

Surprisingly, “Super Mario Galaxy” incorporates some genuine motion control and it is well implemented.  In a manta ray water race,
players hold the Wii Remote normally and twist their wrist left and right as though turning a key into a lock in order to steer the animal.  
In another situation, Mario rides on a glass ball and players maneuver the object by holding the Wii Remote like a flight stick, pushing
forward or pulling backward to advance or backtrack.  Seldom will players encounter levels that require them to play differently, but when
they do, they will appreciate the dramatic change of pace.

Never before have players seen a rendition of Mario so detailed and well animated, and the same is true of just about every character in
the game, particularly Bowser, whose funky red fur blows in the wind and whose fire distorts the screen.  The galaxies are extremely
varied from floating grassy planets, lava worlds, ice worlds, space meteors, ships, deserts, water worlds, mechanical worlds and
more.  Players are sure to be amazed by the diversity and presentation of each world.  These worlds are brought to life with incredible
art and a variety of cutting edge graphic effects to create beautifully shimmering water, planets whose cracked surfaces are geometrical
instead of textural and whose skins are covered in spectacular highlights and reflections.  Heat distortion can be seen in hot
environments and stunning particle effects fill the screen.  The game runs at 60 frames per second with some dips and supports both
widescreen and progressive scan modes.  It is easily the Wii’s best looking game to date.

“Super Mario Galaxy” isn’t quite perfect.  There are some minor issues hiding on the backside of this amazing game.  There are some
auto camera issues, which work exceptionally well most of the time, but every so other it stumbles.  There is the overall difficulty, which
is a little too easy to reach 60 stars and to defeat bosses than many may want to see in a game of this type.  Even with these potential
drawbacks, “Super Mario Galaxy” is a platform game that deserves its place among the very best and will surely be remembered in
another decade as a Mario classic.
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