The Entertainment Review
Genre: Entertainment
Developer: Coyote Console
Publisher: Majesco Entertainment
practice.  Majesco’s “Wonder World Amusement Park” is basically “Carnival Games” with a few rides added to the mix.  Unfortunately
the overall game play and the generic visuals make the one that will probably only offer enjoyment to the youngest of gaming crowds.  
Though some of the games are enjoyable, sadly there are very few mini-games that will hold player’s attention for too long.

The game starts with players customizing their character that they will use to play games throughout “Wonder World Amusement Park.”  
There is a nice sized list of choices for body types and clothing to wear from the beginning of the game, but it is a little too safe.  Players
aren’t able to create characters that could be titled as crazy.  Players are able to unlock more costumes in the park as they turn in tickets
to collect prizes.   This means that players have to play the game for a lengthy amount of time in order to unlock all of the costumes in
the game.

Once players have finished creating their character, they are able to start playing through some mini-games.  The carnival consists of
several different types of games that are typical to an everyday carnival including shooting galleries, whack-a-mole style games, and
crane games.  Most of the games overall are fairly easy to understand control and play, but they are also lacking in the area of variety.  
One thing about the game that players may be disappointed about is the lack of realistic physics that have not been implemented into
the game.  When bottles in the shooting gallery are hit, the fall that they take doesn’t look very realistic.  When players throw balls at
coconuts to knock them off the poles, the speed that players swing the Wii-mote does not affect the speed that the ball moves.  Then
there are the rides, which are mini-games in themselves, but don’t add any more depth to the game overall.

Some of the mini-games may quickly prove to be extremely frustrating, such as the games like Ready Steady, which pits players to point
the remote to align a cursor with a hoop and guide it along a wire without touching the edges.  A buzzer sounds every time that the
player makes a mistake and takes an extremely steady hand to get through the game.  Players may find that skipping the games of this
type altogether is the easiest way to skip the frustrating parts of the game.

A majority of the mini-games cost players tickets to play, but there is no way to tell which ones require a payment of tickets to before
entering the tent.  This takes time to load and if players don’t have enough tickets, it is a lot of wasted time to bounce in and out of tents
trying to find a game that the player can afford to play.  Also, there is no way of seeing how many tickets a player can win in a game.  This
isn’t a huge problem with the game, but it does add another element to the game that can be very frustrating.  It proves that the game
may have been lazy in a couple of the aspects of the game.

Players will also have buy tickets to move between different zones of the amusement park.  Each zone in the park has one particular
character that runs every game tent in the zone.  They always have some witty quip to offer up, but they are never quite as funny as they
probably think they are.  Many times the comments that they make don’t even make any sense.  He awards players with tickets based
on their performance in the game, but because of the fact that players don’t know how to win a certain number of tickets, there is no
goals for the players to set for each game.  Also, they aren’t able to gauge how well they are doing in the game overall.  After the game
is over players can check their ticket collection to see how many have been added, but this should have been implemented to the recap
of the player’s performance after each mini-game.

The tickets that players win through playing games can be used to purchase prizes.  Players are able to go to the menu and look at their
prizes, and that’s it.  So the prize system is fairly worthless.

Some areas of the game seem to be missing sound effect.  When players turn in tickets for prizes, the vendor claps, but the overall
process occurs in silence.  Players will also notice that when they are shot out of the cannon ride, the shot is nearly inaudible.  Also,
there is no voice acting which makes the amusement park seem like one from a creepy horror movie, empty except for the creepy
carnival folk.  

Sadly the overall experience from the game is empty.  Many of the mini-games are okay, but can get frustrating.  There is nothing
spectacular about this game, but it may be fun for a small party with friends who are easily entertained.  A real amusement park with
real creepy carnival folk may be more fun.