The Entertainment Review
Genre: Sport
Developer: Midway
Publisher: Midway
When a game company doesn’t have a license with a specific athletic sport, they usually use a number of different tactics in order to
make players believe that it is licensed.  The team colors may match, the player numbers and stats are similar to a real life counterpart,
all of this to make the player think that the no name team that they are playing with is one from the NFL, NBA, MLB, NHL, etc.

So when Midway lost their rights to the NFL, they did what any game company would do, they made the game meaner, more vulgar and
more taboo than before.  This time around, “Blitz: The League” offers steroid use, celebrated and intentional flagrant fouls and insane
bone fractures that are considered a good thing.

The Xbox version of “Blitz: The League” grabbed the attention of many gamers and a minor amount of response from the press.  From
the sales of the Xbox version of the game, it was justifiable for an Xbox 360 version of the game to be released.  Though the Xbox
version and the Xbox 360 version share a similar name, there really isn’t too much similar about the game this time around.  The core
game play is about the only thing in the game that is the same, since the arcade style formula worked so well, there was no reason to
drop it.  Players will be playing with unconventional rules, including eight players per side on the field and first downs that only come a
few times per length of the field.  The X-ray bone breaks are also back, along with using the juice to gain a competitive advantage.

Classic turbo meters are also still used in the game, but a new concept called Clash is what separates the Xbox 360 version of “Blitz:
The League” from the rest of the “Blitz” franchise.  Clash is a meter, as well as a state of mind for players, which works on both the
offensive and defensive sides of the ball.  When players enter Clash mode on offense, the defense is slowed to a halt and everything
from spins and jukes to catches are increased.  When Clash mode is activated on defense, it turns into dirty hits which can end in a
serious injury for the opponent.  These hits can deplete the other team’s stamina and cause fumbles more often.  Any clash moves that
are pulled off on offense or defense earns players icons which go towards filling up another very important bar, the Unleash bar.

Players will be rewarded icons for late hits, getting past a heavy rush, eliminating the opposing team’s captain or causing an injury that
ends the season for an opposing player.  Once six Clash icons are collected, the Clash meter instantly turns into an Unleash meter,
which is the equivalent of being nearly invincible.  By holding the left trigger during a play on offense, ball carriers and the quarterbacks
can get away from tackles.  Pressing Y performs an Unleash catch, which usually ends in a touchdown.  On defense, dirty hits made
while in Unleash mode causes fumbles or injuries almost every time.  Unleash moves are similar to Gamebreaker moves in EA
games, they are a one-time special ability.

Those that have played the Xbox version of “Blitz: The League” will know all about Clash and Unleash, making the reason for buying the
same game for a next generation system a big question to be asked by all gamers.  This time around Bruno Battaglia enters the arena,
and he may strike a similar appearance to Bill Romanowski.  Romanowski lends his voice and his mentality for the game, which fits
well into the formula of “Blitz: The League.”  Players will also have a lot more logos to choose from when customizing a team and more
cities to choose from.  There is also additional equipment to make players look even tougher.  Along with a wide variety of evasion
maneuvers, “Blitz: the League” has a large amount of upgrades that make this version of the game even better than before.  The online
action is the same, but is a little better because players have the ability to bring in their newly created team into battle.  The campaign is
exactly the same that the Xbox version of the game, so players can expect the same amount of violence and vulgar language as before.

When players look at “Blitz: The League” from a visual standpoint, it will be difficult to recognize it as an Xbox 360 game.  The resolution
of the game has been increased a bit, but many backwards compatible games look just as good.  There is a high degree of design and
art in the game, but overall it still looks very rough, but that may be intended since it is supposed to be a rough game.  The motion
capture is amazing, especially for move that look more familiar to the wrestling ring that to a football field.

Though it is a bit difficult to justify spending fifty dollars on a game and is almost identical to the previous year’s release, “Blitz: The
League” for the Xbox 360 is a highly advanced arcade version of the title.  The game proves to be what all games are supposed to be,
fun.  Those who already have the Xbox version of the game, it may be wise to save the money for a different game, but for those who
haven’t played the game yet, it is worth checking out.
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