The Entertainment Review
Genre: Action
Developer: Capcom
Publisher: Capcom
Everyone loves of good videogame that lets players hack and slash through unlimited numbers of zombies, but it is even better when
they can use toy light sabers, giant teddy bears, lawn mowers and ninja swords to take them out.  “Dead Rising” gives players a large
variety of objects and items to violently destroy an army of zombies.  There is a certain amount of joy for players to have and curiosity to
be fulfilled by discovering everything that is available in the game.  However, though players will enjoy all of the possibilities in the game,
“Dead Rising” suffers from a few issues that keep it from being the best game on the Xbox 360.

Players take on the role of Frank West, a photojournalist who is sent to Willamette Mall to cover a story.  Not only does he cover the story,
he dismembers the story all over the mall floors.  He has a lot of martial arts back ground and has no regard for the amounts of infected
zombie blood that he must tread through in order to survive.  Players should feel fortunate that they are the ones that get to control him,
rather than trying to defeat him at the end of the game.  After riding in a chopper to a suburban strip mall, Frank finds the entire town
overrun with zombies, a good chance to chaos some havoc.

From the second Frank’s feet hit the roof of the mall the chaos begins.  Players are quickly pulled into the game’s story which is a lot
more enjoyable than first expected.  After finishing the game’s initial 72 Hour mode, players will find the story continues even further in
Overtime mode.  Players can expected the 72 Hour mode to take roughly seven hours to complete, including cut scenes and game
reloads.  The Overtime mode can be beaten in less than two hours on its own.  Infinite mode can also be unlocked, but it lacks the story
elements, instead players see how long they can survive as their health constantly depletes.

The element of the game that most players are going to enjoy is the possible weapons that can be used.  Like any mall, the Willamette
Mall’s shops are varied and offer a lot of possible weapons for Frank.  Players will have access to hardware stores, clothing shops, hair
salons, jewelry boutiques, a food court, toy stores, sporting goods stores, lawn equipment, music stores and more.  The variety of items
and weapons to be found in these stores will leave players always looking for something new.  Weapons range from guitars, bowling
balls, water pistols, shopping carts, shot gunner, chainsaws, lawn mowers, motorcycles and more, much more.  There are also plenty
of options for clothing that Frank can wear.  They don’t affect the game play, but it is fun to watch Frank run around like a cross dresser
while slicing zombies in half with a chainsaw.

Exploration and experimentation are rewarded through the photography system in “Dead Rising.”  Taking pictures of the various boss
characters called psychopaths, as well as the NPCs is always worth it.  These photographs give players Prestige Points (PP) bonuses
and works towards unlocking achievements.  At the end of the 72 hour mode, the results of the player’s photographs are compiled and
scored along with a few other factors, which are then added into an overall game score and loaded onto Xbox Live.  Though there is a
very wide variety of game play elements in the game, the developer still manages to combine all of them in a way that seems to be very
cohesive and still makes sense.  As PP accumulates, Frank levels up and gains more life, inventory space, speed, attack power and
fighting options.  After beating the 72 Hour mode for the first time, players will notice that they haven’t maxed out Frank’s statistics, not
learned all of his possible attack moves.  This alone encourages players to play the game over and over again.

The animation in the game is great.  Player are able to watch zombies fall down the stairs, shuffle through the mall and stare at their
hands as though they have never seen anything like them before.  The zombies look like zombies.  Also, as Frank attacks, the zombies
will be torn apart in different ways depending on the weapon being used.  Limbs will fly when I sword in being used, while blood and
gore flies when a lawn mower shreds them to pieces.  Though there isn’t any moment in the game that is over the top amazing, it is a
lot of fun to watch, especially on an HD television, for those who are able to afford one.  It is also a fairly incredible sight in the daytime
when the sun shines through the windows and covers the zombies in the courtyard.

Though “Dead Rising” seems like it would be a simple hack and slash action game, it reveals that it is a much deeper experience.  
There a lot of additional extras in the mall for players to find, such as magazine power-ups and special drink mixes to be made, lots of
options for clothing, countless pictures to be taken and a large number of people to save.  Though the game has many seemingly
unrelated elements involved, the game still remains consistent.  If the game would feature a better save system, more intelligent NPCs,
a more forgiving story progression and tighter controls, “Dead Rising” could be even more fun than it already is.  Even though it has its
issues, after several times through no one can deny the appeal the taking out zombies has.  A cooperative mode would be an amazing
addition to the game that would be welcome in a sequel, if one is ever to be made.  As it is, “Dead Rising” is one of the most unique
and entertaining titles on the Xbox 360 in this genre.