Genre: FPS Developer: Gamecock Media Publisher: Spark
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It is only in videogames that a player can assume the role of both the cause of the apocalypse and the potential savior of the human
race from the end of the world. “Legendary” allows a player to take the role of the cause of the apocalypse and potential savior of the
world, destroying creatures of myth as they try to stop the world from being destroyed. Unfortunately, boring game play mechanics,
rushed character and creature design and weak story lines hurt the story from the very beginning of the game.
“Legendary” tells the story of Charles Deckard, a thief that has been tricked by a man named LeFey and his associate, Vivian, into
breaking into a New York museum and inserting a key into a golden box. The box is actually Pandora’s Box, a box created to hold the
entire world’s evil. By opening the box, Deckard unleashes a variety of super natural creatures into the world, threatening to destroy the
world. Also, Deckard is branded with a mysterious symbol on his hand as a marking that he opened the artifact. It is up to Deckard,
along with Vivian, to defeat LeFey’s plan, eliminate the creatures that have been released in the world and seal Pandora’s Box once
again.
The concept of the game has a lot of extraordinary possibilities: mythical creatures that could end the world, secret societies fighting for
the power of Pandora’s Box and supernatural powers. Unfortunately the story is poorly developed and leaves many of the positive
elements lacking. The game has a limited scope that moves from New York to the outskirts of London, then into London and returning
to New York for the conclusion of the game, which can be reached in roughly ten hours.
One of the most annoying issues with the game is the obvious environment triggers that are placed throughout the levels. While people
are supposed to get a sense of chaos that is taking place in the world, but it is obvious that the creatures that exist in the environment
are in the background and won’t attack the player or perform any action until the player has reached a certain point in the level. For
instance, in the sewers, players won’t be attacked by tentacles of creatures that are swimming beneath them randomly; players will
have to get to a specific location in order to be attacked. As a result, players are able to sprint past these areas or jump around the
triggers and avoid being attacked.
Once the player has been attacked by a creature, and they have killed it, the player can use the brand on their hand to acquire the life
energy, or Animus, that the creature leaves behind. While humans that are dying all around the world don’t seem to have this energy,
any monster does and players can drain their remaining energy to heal themselves to perform energy pulses to repel objects or make
immaterial objects solid. Players can also drain their energy to power different devices. There is no system of leveling up these
abilities to learn more destructive powers, which is a bit disappointing, since this leaves players to rely on melee or ranged weaponry to
eliminate enemies. Since some of the creatures are not affected by physical attacks, players will be left wishing that the brand would
allow them to do more with the power that is acquired in the game, like using the energy as a devastating attack against the creatures.
Players will feel as though they are a walking battery, absorbing and releasing small amounts of energy. It is a good concept, but much
more could have been done with it.
It may seem the “Legendary” is a lot of flaws packed together, but there are some great elements to be found in the game. Some of the
visuals are good, such as the particle effects that appear throughout the game and the energy sparks of the animus from a killed
monster. Dust and rubble descend from buildings or explosions also look quite good, and although the character models or humans
aren’t the best, many of the creatures look nice. The griffons and minotaurs are very nice to look at, and look exactly how players would
expect. The werewolves look a bit like overgrown New York rats, but the Alpha Werewolves look a lot like the mythical creatures that
everyone has grown to know from the movies.
Players will discover that there are a large number of visual flaws that appear in the game, such as slowdown, especially when players
collect a lot of Animus from two or more destroyed creatures. There is also a lot of texture ripping and seams in the game that are very
obvious as players move from one location to the next. Players will also notice some skipping during cut scenes, which interrupts the
flow of the overall game play. As for the sound, the voice acting is alright, and while the game has many heavy guitar riffs, it is easy to
determine when a large battle or important moment is about to occur because the soundtrack will increase in pace, an indication that
something important is about to happen.
Because of the overall premise of the game, “Legendary” could have been a very interesting and fun game with monsters, special
powers and the ever popular apocalypse backdrop. Sadly, the game play comes across as messy and incomplete, the arrangement of
hazards and threats from the monsters are ineffective and can get to be quite boring. There isn’t much of a plot and the standard
shooting mechanics fall very flat. For those looking for a good shooter, this is one legend that many won’t want to be a part of.



